The 3D-ANIMATOR is used for a 3D modelling of WTG projects and other projects with 3D objects (e.g. power masts, houses, forest).

The artificial landscape is rendered based on the height contour lines. This surface is then draped with a texture surface, i.e. a map, an aerial photo or any texture that will provide a realistic presentation of the landscape. After rendering, you can freely move through the model with rotating turbines. Movement can be controlled from the keypad, mouse or joystick. A movie sequence (video) can be recorded and a “flight-though” presentation can be exported and operated outside windPRO.

The technique behind a 3D animation is that all elements in the landscape are built as polygons with surface textures. A texture is nothing but a standard bitmap picture, so you are able to create and use your own unique picture database in the VR. All polygon coordinates are calculated in windPRO and finally added to a rendering engine that processes the VR-data and makes the actual viewing including the light settings.

Fast and realistic VR modelling of your wind farm project
To create a VR model of a wind farm project you will just need to enter information in the following objects:

Wind Turbines:
One or more WTGs are entered (position and type). The WTG can usually be found in the WTG Catalogue, which contains more than 1,000 different WTG types. In the WTG Catalogue, the WTG is described 3-dimensionally with dimensions and colours. Company logos may also be added on the nacelle.

VR Object:
The VR (Virtual reality) object contains all relevant information as e.g. size of area, texture on landscape, sky background and set up of WTG render properties.

Other objects for generating landscape elements:
The area object is used for VR-modelling of forest, lakes, animal fields, villages etc. The area data is any data that may be processed as either ‘surface areas’ or ‘number of items per square area’. Each VR-area is built from polygons, either by specifying a box with sides, bottom and top or in combination with a mix of individual elements, e.g. trees, animals, houses etc.

Other available objects are: WAsP obstacles and 3D-objects. These are used for modelling of individual objects such as high voltage masts, transformer stations. The Meteo object may be used for showing the position of the meteorological mast. The line object can be used for modelling of e.g. artificial roads or streams/rivers.